Wednesday, 17 November 2010

Robs spaceship design (Part 1)

This is the quick crappy sketch I used to model the space craft. Its not very imaginative or interesting….. but…. It proved a bugger to model!
Modelling part 1; tried a few different things to begin with, but finally settled on using a polygon cylinder as the basis for the craft. Manipulated that to get roughly the right shape and then used two poly spheres, deleting half the faces on each, to kind of cap off the cylinder. The wing, again, took several frustrating attempts. I tried extruding from the existing part of the model, which seemed like the obvious choice to start with, but, I just couldn’t get it right. Instead I used a poly cube as the starting point. Keeping the leading side flat, I moved the vertices closest to the main part of the craft to match them to the shape and curve of that with the intention of combining the two parts and then merging the vertices. (does that make sense?). I then extruded from the straight faces to create the wing shape. Not entirely happy with the result, but it was starting to annoy me!
Top view of the stupid bloody thing…..
After joining the wing to the ship I tried to create a kind of, erm, I guess an air intake duct. This also proved problematic. Ended up settling with what you see in the pic after spending far too long on that part…. Bloody thing…..



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